Dwarves: Glory, Death and Loot
Sidekick PublishingRole PlayingVerified

- 49.00 Reviews
- 4.5
- Downloads
- 10,000+
- Price
- $4.99
Screenshots









Analysis by Appwesome
I tend to enjoy role-playing games most when they give me a reason to make decisions between bursts of action, rather than asking me to stare at a screen for hours. Dwarves: Glory, Death and Loot has a promising hook for that kind of player: I lead a dwarf force through an auto-battle roguelike, where runs revolve around risk, defeat, and rewards. That setup makes it an easy game to consider for short sessions, but it also means the appeal depends on whether you enjoy planning for battles more than controlling every move yourself.
What shared play looks like at home
On a shared phone or tablet, this is best treated as a one-player turn with a clear handoff, not as a game that automatically becomes cooperative because several people are nearby. I would let one person make the run’s decisions, then invite someone else to watch and suggest what to try next. That keeps the choices legible and avoids two people tapping or changing plans at once. The dwarf-legion theme gives spectators something easy to follow: who is being sent into danger, what loot seems worth pursuing, and whether a risky attempt is paying off.
A realistic household use case is a short break after dinner: one person starts a run while another watches, and they talk through whether to chase a reward or play more cautiously. The person holding the device remains responsible for the choices, so this works better as informal turn-taking than as a shared save or simultaneous session. If several people want separate progress, I would agree on whose turn it is before opening the game rather than assume the app provides separate household profiles.
Set expectations before passing the device
Because the game is built around roguelike risk, a promising run can end in defeat. That is part of the tension, but it can feel frustrating if a second player expects every attempt to preserve progress in a familiar, straightforward way. Before handing over the device, I would explain that losing a battle or run is part of the experience, and that the fun comes from adapting rather than treating every setback as a mistake.
This is also a title where a quick device handoff can interrupt someone who is still weighing a choice. If you share, decide whether the current player gets to finish the run or whether the next person starts fresh. That small boundary helps prevent accidental taps and arguments about who made a decision. I would not use it as a substitute for a family account system or assume that progress is divided among household members; the practical approach is simply to keep track of who is playing.
Age, spending, and trust
The game is rated Everyone 10+, a useful starting point for deciding whether its fantasy battles suit a younger player in your home. I would still consider the child’s response to repeated combat and defeat rather than relying on the age label alone. The roguelike structure makes setbacks part of play, which may be a good fit for someone who enjoys trying a different plan, but less appealing to a child who finds losing especially upsetting.
It is a paid game at $4.99, so the purchase decision is clear upfront rather than something I would casually pass between people without discussing it. I’d make sure the person paying understands that they are buying a role-playing game centered on auto-battles and loot, not a hands-on action game where every strike is controlled directly. That distinction matters for younger players and for adults who prefer active combat.
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From the moment you launch Dwarves: Glory, Death and Loot, you’re greeted with a beautifully designed world teeming with vibrant colors and intricate details. The game’s graphics are a feast for the eyes and instantly draw you into its universe. The developers have done a fantastic job creating an environment that feels both expansive and intimate, making every corner worth exploring.
The storyline is another aspect that caught my attention. You’re thrust into the role of a brave dwarf warrior, aiming to restore your clan’s honor by battling ferocious monsters and collecting loot. The narrative is engaging, with plenty of twists and turns to keep you on your toes. The dialogue is peppered with humor, making the game not only exciting but also delightfully entertaining.
Gameplay Mechanics
Now, let’s talk about the gameplay. It’s a mix of strategy and action, requiring you to think on your feet while fighting off waves of enemies. The game mechanics are intuitive, so even if you’re a newbie, you’ll find yourself getting the hang of things pretty quickly. Combat is smooth and satisfying, with a variety of weapons and skills to master.
What I particularly loved was the loot system. There’s something incredibly satisfying about collecting treasures after a hard-fought battle. The game offers a plethora of items, from weapons to armor, each with unique attributes. This adds a layer of depth to the game, as you can customize your dwarf to suit your playstyle.
Making a short session count
For me, the strongest practical use is a compact session where I can make a few meaningful decisions without needing to coordinate a large party or memorize a complicated story first. Auto-battles shift the focus toward preparation and evaluation: I can watch how a choice plays out, notice what seems to have helped or failed, then adjust my approach on a later attempt. That makes the game a better fit for a commute break or a quiet wait than a game built around precise, continuous input.
A useful habit is to pause mentally after each encounter and ask what the result actually teaches. Did the fight expose a weakness in the setup, or was the outcome simply bad luck? I would avoid changing every part of a build at once, because then it becomes difficult to tell which adjustment made a difference. Small experiments make the loot and equipment choices feel more deliberate instead of turning each run into random swapping.
The trade-off is that auto-battle can feel distant if your favorite part of an RPG is aiming attacks, dodging, and reacting second by second. This is not the one I would choose to replace a character-action game or a tactical RPG where every unit’s movement is manually controlled. Its appeal is in assembling a plan and seeing it tested, so I would skip it if watching the fight unfold feels less satisfying to you than directing every action.
Loot decisions and the cost of experimentation
Equipment rewards are most interesting when I treat them as choices with consequences, not as a simple instruction to equip whichever item looks newest. A piece of gear can suit one approach better than another, so I would compare its attributes with the role I want the dwarf to fill. Keeping that question in mind helps make the collection loop feel purposeful, especially when a run has delivered several tempting alternatives.
There is also a natural tension between experimenting and protecting a plan that has been working. If I am making progress, I would change one item or skill at a time rather than rebuild everything just because a new reward appeared. If a run is already going badly, that may be the right moment to test a more radical change. This simple distinction gives loot a practical role: cautious refinements when things are steady, bolder trials when the current approach is failing.
Compared with a conventional story-heavy role-playing game, this structure puts more weight on repeatable combat decisions and rewards than on manually exploring every encounter. Compared with an action RPG, it asks less of reflexes and more of patience while assessing outcomes. Neither style is inherently better, but the difference is important: I would recommend this to someone who likes adjusting a roster and learning from setbacks, not to someone who wants a long uninterrupted narrative or direct control over each swing.
Sound and Music
No game is complete without a killer soundtrack, and this one doesn’t disappoint. The music in Dwarves: Glory, Death and Loot perfectly complements the action on screen, enhancing the overall experience. The sound effects are equally impressive, adding to the immersive quality of the game. From the clashing of swords to the roars of monsters, every sound feels perfectly placed.
A Community to Be Part Of
One of the standout features is the community aspect. The game encourages players to team up with friends or join clans, fostering a sense of camaraderie and competition. This social element adds another dimension to the game, making it even more engaging and enjoyable.
There are regular events and challenges that bring players together, creating opportunities to earn exclusive rewards. It’s a great way to keep the game fresh and exciting, ensuring that there’s always something new to look forward to.
Who will enjoy it, and who may not
The community angle is a reason to bring friends into the conversation, but I would separate that from the household-sharing question: playing beside someone is not the same as sharing an account or a device safely. If friends are comparing progress or talking about a challenge, agree on what each person is responsible for and avoid assuming that someone else can continue your individual run. I find that kind of coordination useful in any game where personal choices shape the next attempt.
At its best, the game suits players who like fantasy combat, equipment decisions, and the cycle of learning from a failed run. It can also work for a family member who enjoys watching and discussing choices even if they are not the person holding the device. I would look elsewhere if you need a game explicitly built for multiple people on one screen, if you want hands-on combat, or if repeated failure makes a game feel like a chore rather than a challenge.
Sidekick Publishing is the developer, and the game has an average rating of 4.5 from around 1.8 thousand ratings. Those figures suggest that it has found an audience, though they cannot tell me whether its auto-battle rhythm will suit your particular taste. The game costs $4.99, is rated Everyone 10+, and its current version is 2.0.14. It was released on January 14, 2026, has over 10 thousand installs, and needs at least iOS 11.
My household verdict is that this can be a fun shared-device conversation piece, provided everyone understands whose turn it is and what a roguelike loss means. It is not a substitute for a true co-op game, and I would not buy it expecting a child-friendly account setup or individual family profiles. As a paid role-playing game for a player who enjoys planning a dwarf force, weighing loot, and trying again after setbacks, though, it has a clear identity. I’d give it a look if that loop sounds satisfying, and choose a more directly controlled RPG if I want to steer every moment of combat.
In conclusion, Dwarves: Glory, Death and Loot is a game that truly delivers on its promises. With its captivating storyline, engaging gameplay, and vibrant community, it’s a must-try for anyone looking to embark on a thrilling adventure. So, gear up, gather your friends, and dive into the world of dwarves. There’s glory, death, and loot waiting for you!
Highlights
- Engaging storyline with rich lore.
- Impressive graphics and animations.
- Variety of character classes to choose.
- Strategic combat system keeps it challenging.
- Frequent updates with new content.
Limitations
- Can be resource-intensive on older devices.
- In-app purchases can be costly.
- Requires constant internet connection.
- Occasional lag during multiplayer sessions.
- Limited customization options for avatars.
Frequently Asked Questions
01What is the main objective of Dwarves: Glory, Death and Loot?
The primary goal in Dwarves: Glory, Death and Loot is to lead your team of dwarves through various quests and battles, seeking glory and loot while managing the survival of your team. Players must strategically navigate through dungeons, fight enemies, and collect valuable resources to progress in the game.
02Is Dwarves: Glory, Death and Loot free to play, or does it require in-app purchases?
Dwarves: Glory, Death and Loot is free to download and play. However, it does offer in-app purchases that can enhance gameplay. These purchases may include additional resources, special weapons, or cosmetic upgrades. While not necessary to enjoy the game, they can provide an advantage or enrich the experience.
03What are the graphics and gameplay like in Dwarves: Glory, Death and Loot?
The game features vibrant, detailed graphics with a focus on richly designed environments and character models. Gameplay combines strategic planning with action-packed combat, requiring players to make tactical decisions while navigating through intricate dungeons. The engaging visuals and dynamic gameplay create an immersive experience for players.
04Does Dwarves: Glory, Death and Loot require an internet connection to play?
While Dwarves: Glory, Death and Loot can be played offline, certain features such as social interactions, updates, and leaderboards require an internet connection. Playing online also allows for syncing progress across devices and accessing exclusive online content and events.
05Are there multiplayer options available in Dwarves: Glory, Death and Loot?
Yes, Dwarves: Glory, Death and Loot offers multiplayer options where players can team up with friends or compete against others in various challenges. The multiplayer mode adds a social element to the game, allowing players to collaborate, strategize, and showcase their skills in a competitive environment.